/**
 *  level.h
 *  AwkwardPaint - Engine
 *
 *  Date: 15/08/2013
 *
 *  Language: C++
 *
 *  @author Carl McCaffrey
 *
 */
#ifndef LEVEL_H
#define LEVEL_H

#include <vector>
#include "world/bunker.h"

typedef struct _Level
{
    public:
        Sprite field;
        std::vector<Bunker> bunkers;
} Level;

#endif // MAP_H
